![]() ![]() The game seems altogether clearer in both handheld and docked and it’s actually possible to move around the environments without getting stuck on invisible pieces of geometry. ![]() ![]() While the game is still definitely a graphical downgrade from what you’d expect to see on more powerful hardware, both the environments and character models have been spruced up to fix a lot of the jagged edges and loose polygons jutting out at strange angles. The build I initially reviewed suffered tremendously from a lacklustre resolution in both handheld and docked and stuttered to a nearly unplayable state when enemies took their turns in combat, the patch has all but solved these issues. To get us started, the Day One patch did a little more than simply activate the expansion, but rectified a lot of performance issues I experienced with the original game. So consider this for what it is: Both an update on the base game and an elaborated review of what I believe to be the version the developers wanted everyone to see. So why not just slot this under a neat little “Update” banner on the original review? Well, because I think those updates often go unnoticed by many readers and I think that Seed of Evil offers enough growth to the series that to relegate it to a mere paragraph on an existing article would be a disservice to the developers. A few hours after my Mutant Year Zero: Road to Eden – Switch review went live the game received a Day One patch that brought in the game’s new expansion Seed of Evil and fixed a large amount of the performance issues that plagued the version I played. So this is kind of a weird post for me because it’s one that’s multi-purpose.
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